Would You Be Mine

From CMC Wiki

This was released in a Valentine's Day Voucher set along with Bouquet.

Card Stats

Card number 735
<< 734 736 >>

Rarity
1
Buy
2000
Sell
1
Stores
Search

Cardart

Card Info

  • The voucher code, once redeemed, also gives the player one Back type avatar part: Hearts.
  • Would You Be Mine is frequently shortened to the acronymn WYBM.
  • Steals a monster from the opponent until your next draw phase, where it will return due to the charmed status effect. It can't be sacrificed at any time it is charmed.
  • If the opponent's field is full, the monster will not return, but will stay charmed. This means that it will return to the opponent on your next draw phase that they have room.
  • When released, it was immediately considered to be too powerful for the game, possibly gamebreaking. Even today, after many balance changes, people still want more nerfing to be done.
  • If you lack an empty slot to place the monster into or a card to discard, you won't be able to cast Would You Be Mine.

Card History

  • Feb 14th, 2006: Cost changed to 60 health and discard a card, from 30 health and discard a card.
  • Feb 20th, 2006: Cost changed to 80 health and discard a card, from 60 health and discard a card. Card given a failure cost of 150 health and discard a card.
  • Mar 6th, 2006: Cost changed to 100 health and discard a card, from 80 health and discard a card. Failure cost changed to 200 health and discard a card, from 150 health and discard a card.
  • Mar 20th, 2006: Cost changed to 50 health and create a copy of Would You Be Mine in opponent's hand, from 100 health and discard a card. Failure cost changed to match cost. Card changed in error to cost only 50 health.
  • Mar 21st, 2006: Card fixed to cost 50 health and create a copy of Would You Be Mine in opponent's hand, instead of only 50 health.
  • Feb 28th, 2007: Cost changed to 50 health, from 50 health and creating a copy of Would You Be Mine in opponent's hand. Card text changed to steal opponent's monster and add Charm status for three rounds, instead of stealing opponent's monster. Card changed in error to steal opponent's monster and add Charm status for one round, instead of stealing opponent's monster.
  • Mar 1st, 2007: Card fixed to have target's modifier move into the new monster slot, instead of disappearing.
  • Mar 2nd, 2007: Card fixed to steal opponent's monster and add Charm status for three rounds, instead of one round.
  • Mar 27th, 2007: Details in forum post
  • Apr 18th, 2007: Details in forum post
  • Apr 23rd, 2007: Details in forum post
  • Jun 2nd, 2007: Details in forum post
  • Aug 10th, 2008: Details in forum post
  • Oct 8th, 2009: Details in forum post
  • Apr 28th, 2011: Details in forum post