User:Woofrikinhaw

From CMC Wiki

woofrikinhaw's username was derived from a series of dull, boring times. These times were completely and utterly without excitement. The name is properly spelled without capitalization, even at the beginning of a sentence to denote its sarcastic pronunciation (woo-frikin-haw). Some have, both in CMC and other places, taken to calling him woof. He finds this amusing to an extent and thus doesn't correct them. woofrikinhaw possibly made two mistakes (but definitely made one) while choosing a username. The first was as he began typing in his desired username, he saw that the "Create an account" link was on the other side of the page. Thinking that he was typing in the login field for users who already had usernames and that clicking the link would bring up a new page, he created an account named "woo" with no password. He would prefer if that account were deleted. His second (possible) mistake was that he capitalized his username, when clearly the above states that it should not be. This is either the result of the system automatically capitalizing usernames or of woofrikinhaw's habit of typing in complete sentences causing him to capitalize his name without thinking. He hopes someone with the power to do so can uncapitalize the name.

He is currently 19 years of age and lives somewhere in the United States. Though he usually does not conform to European spellings (such as the added "u" to many words ending in "or"), he often chooses to spell gray as grey. This is a habit that really sees no need to get out of.

He has written the Booster pack article for the CMC Wiki.

TCGs have been a big part (hobby-wise) of woofrikinhaw's life. He has been playing them since about 16 years of age, and collected trading cards (Pokèmon) since about 12. He likes to have at least one of every card possible, if for no other reason than to have one of everything. He has never played in a tournament, however, for two reasons. The first is that he'd rather play against his friends and laugh in their faces as he crushes them mercilessly. The second is that by the time he had aquired his own transportation, he no longer played paper TCGs. He is a fierce competitor, and struggles constantly to create a "perfect deck" (see below). People have described him as a sore loser because he tends to get grumpy after losing, but he's always wanted it known that he gets angry at himself, as opposed to at those who beat him. He is a known lover of instant win cards, and was known for both his Celestial Convergence deck in M:TG and his Last Turn deck in Yu-Gi-Oh.

He started playing CMC about two months ago and started with the deck Metallic March. He chose a Mechanical Chaos starter not because he wanted a challenge, but because he did not see the warning about the increased difficulty of Mechanical Chaos starters. He prefers the color Grey over both Dark and Light and prefers Dark to Light. He is known to constantly tweak decks, growing increasingly frustrated at them when they lose. This frustration sometimes (once in CMC, many times in other TCGs) leads him to dismantling one or multiple decks completely to start from the beginning.

His deckbuilding and playing strategies are different than most. He believes that in any TCG, there are bad decks, good decks and perfect decks. The bad deck usually has little or no synergy between the cards (by definition of the word, not the CMC term) and often cards thrown in serve no purpose. These decks are almost certain to lose. Many proclaim that these decks are just for "fun." woofrikinhaw tries never to play bad decks, or to improve them so they become good and eventually perfect.

A good deck can have a variety of meanings. Basically, a good deck will merit a high win to loss ratio against skilled players. This can be because the deck is fast, because it locks the opponent, or whatever reason. Most of the strategy in a good deck takes place in the building of that deck, but not all of it. A good deck's weakness is that it relies on the luck of the draw and/or the actions of an opponent to win. Many good decks rely on strategies that cannot fail if set up properly.

What separates a perfect deck from the rest is its ability to completely eliminate luck from the picture. This deck does not rely on "can win." It singlehandedly defines "will win." Every last bit of strategy is used before the match begins. The deck is created and possibly further modified to completely eliminate the need for in-game strategy.

woofrikinhaw hopes to be the first to develop the perfect CMC deck. Maybe you can help. His theories on how a perfect deck works are as follows:

-Almost always this deck is a First Turn Kill/One Turn Kill deck. For those who play Yu-Gi-Oh, note the Magical Scientist combo that was so strong Konami changed the rules so that a player could only have 20 monsters in the fusion deck. If not a OTK/FTK deck, then the deck must be fast. A slow deck is vulnerable to opponents' attacks, spells and the like. To prevent them, a deck must add counters. These cards are much too situational to see practical use in the perfect deck.

-Almost always this deck uses a minimal number of cards. A perfect deck is the mean, lean, fighting machine of TCGs. Any card that does not serve its purpose or does not do so well enough is immediately dropped.

-Almost always this deck is focused. The perfect deck ultimately has one purpose: to win. However the perfect deck must have a personal, very specific means of doing so.

woofrikinhaw believes that he came the closest he's ever been to a perfect deck in Yu-Gi-Oh. His Last Turn deck was rarely defeated, even by those with access to every card in print. Many suggested he take it to tournaments, but for lack of transportation it never got there.

woofrikinhaw is often criticized for his TCG theories. Should you choose to discredit his theories, feel free to do so on the discussion page, but only if your arguments are intelligent and logical. Know that the following have been brought up and argued against by him:

-he is doing nothing but striving to build "cheap" decks that ruin the game.

-there is no perfect combination of cards. As soon as he make his "perfect deck" someone will make an "anti-perfect deck" deck, one specifically designed to stop him from achieving victory.

-(insert TCG here) doesn't yet (and possibly never will) have cards capable of forming a "perfect deck." (same TCG) contains a set of checks and balances between cards that do not allow for a completely one-sided game.

-Once he makes the "perfect deck" he will lose interest in the TCG the deck was made in, and possibly in all other TCGs as well.

-Unless he makes a (however many cards are drawn in the beginning of whatever TCG the deck is made for) card deck, he still must deal with the luck factor, as he doesn't know what he will draw.

-Unless he goes first every game, he has a possibility of being stopped by an opponent.

-If a perfect deck plays against another perfect deck, one of them is bound to lose, especially in TCGs that have no "tie game" possibility.