User:Clyceer
From CMC Wiki
Primarily, a believer in the value of information. Tries to contribute to the wiki as well as he can, but often fails at meeting style guidelines he forgets about. Spends more time on the wiki than actually playing, and will come here and repeatedly hit "Random Page" when he's bored.
Has played a few other trading card games: Magic, Magi-Nation, and Pokémon. Has also played one of the Duel Masters GBA games.
Tends to do things in bursts, playing a lot of a game for a while, then taking a break until something causes him to think of it again. In a related topic, Clyceer stopped playing CMC for over a year and then randomly started up while thinking about Magic. Clyceer will most likely continue playing longer than last time, due to getting a couple people he knows for real to play: if you're ignored by Clyceer in the matchmaker, it's likely because of one of them.
Favorite multiplayer games include Custom Robo (GCN version) and Super Smash Brothers Melee, still.
Sorts his extra cards into 5 different decks now: dark, light, grey, multicolor, and locations. Will not play Spare Change.
Decks:
"Monolight w/ splash": used to be Forces of Light, and is slowly gravitating toward being a Fairy deck.
"Cosmic Energies": An edited Cosmic Energies deck (and what a creative name for it). The hyperspaces were quickly taken out, and Dragon (VCH) was put in as splash. Was saving up points for this deck when someone he knew joined, and that person mistakenly got it instead of the one she wanted, Villainy Rules!, so Clyceer bought Villainy Rules! and they traded entire starter decks.
"Metallic March": An edited Metallic March deck. Everything with "power" written on it was quickly taken out, since there wasn't enough of it for it to be reliable, and with only one location in it that was fairly expensive that could enable the generation on the solar panels, the solar panels were really killing the deck's speed. Also removed the Energy Surplus, since if it needed casting, the deck was running too slow to live anyway.
"Test": An experiment to determine the effectiveness of a deck reliant on monsters with Quick Hit. Uses 5x CK-3 Sword Dancer and 5x CN-20 Catapult, along with some switch gens, a couple undizziers, and a couple Slime Traveller.
"Generator[-1]": A rush deck without any generators or sources, built after his little brother wouldn't play him anymore. It seemed like building without generators or sources should make a less effective deck, so they played another game. The deck rolled over his little brother's ore gen-dependent deck before it got set up, mostly on the power of a couple early Melrak Followers.
