TR-32 Variable
From CMC Wiki
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Mecha Mode
| Card number 756 | ||
| << 755 | 757 >> | ||
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Fighter Mode
| Card number 925 | ||
| << 924 | 926 >> | ||
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Card Details
- Switching to Fighter form will cause any abilities and spells already on the stack targeting TR-32 Variable to fail.
- When switching between forms, mods and lifepoints are carried over. Thus, if you use NM-85 Nanomachine while in Mecha form, you can increase the lifepoints for the both forms. Conversely, this means that any damage in one form will transfer to the other form.
- When switching forms, the attack is either multiplied by 3 or divided by 3. Thus, any increases to Mecha form will have a much smaller impact on Fighter form, and any to Fighter form will have a huge impact on Mecha form.
- Increasing Fighter form's base attack is difficult due to the Ability and Spell Shield. modifiers, Morale and Open Heart are just a few ways to accomplish this, however.
- Fighter form's Quick Hit make it useful for finishing off weaker monsters, while the Mecha form makes it easy to weaken them in the first place.
- After switching back to Mecha form, TR-32 Variable will still be undizzy, despite Mecha form lacking Speed Summon. This is the case even if the likes of Active Time are in play.
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Card History
- Oct 20th, 2006: Card released in Mechanical Chaos.
- Feb 13th, 2007: Fighter form changed to ignore the "cannot be undizzied" ability of Active Time when undizzying itself as it reverts to Mecha form, instead of failing to revert.
- Aug 13th, 2007: Details in forum post
- Aug 18th, 2007: Fighter form fixed to have Quick Hit not trigger when zero damage is dealt due to Protect and "takes no damage until end of turn" abilities.
- Dec 17th, 2008: Details in forum post
- Dec 20th, 2008: Fighter form's stats changed to 20/35 from 12/35.
- Jun 10th, 2011: Mecha form's monster type changed to mecha from robot.
- Apr 17th, 2012: Monster type changed to robot from mecha.
Categories: Card | Monster | Robot | Space Ship | Light | Grey | Light-Grey | Mechanical Chaos

