Stasis Field
From CMC Wiki
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Card Stats
| Card number 908 | ||
| << 907 | 909 >> | ||
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Card Details
- Often, Stasis Field functions similarly to Reclamation. If the opponent doesn't have methods of undizzying the entity, it is usually just dead weight and will be sacced on their turn.
- In addition, as a modifier, it can target entities with Spell or Ability Shield. The only way to prevent Stasis Field is by attaching a different mod to the target. It also cannot be countered or decoyed.
- However, if it is not already dizzied, it will still be able to block and use a dizzying ability once before staying dizzy. In addition, if the opponent has an undizzier, the threat will not be completely neutralized. Also, the passive abilities of the entity (such as on Slime Champion) will still work.
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Card History
- Oct 20th, 2006: Card released in Mechanical Chaos.
Categories: Card | Modifier | Trap | Dark | Light | Dark-Light | Mechanical Chaos

