Save Point
From CMC Wiki
[edit]
Card Stats
| |
| Webcomic | |
| ADVENTURERS! | |
| Card Art Link | |
| ADVENTURERS! #221 | |
| Debut Link | |
| ADVENTURERS! #221 | |
| --- | |
| --- |
| Card number 232 | ||
| << 231 | 233 >> | ||
|
| |||
| Cardart | |||
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Card Details
- This will revert the monster's stats and condition to that as it is written on the original card, as found in the card information tab or deck management pages.
- This will even work even for cards that couldn't normally be played, such as Gloops. This will make them non-token, even if they aren't normally available as such.
- 'Into Play' abilities, such as the draw ability of Rio, are not reactivated by this.
- This also affects the 'Into Play' abilities which set stats, such as on Memory Sprite and Lab Experiment; these will be reverted to 1/1 monsters.
- If the monster is Speed Summon, it will become undizzied, otherwise it will be dizzied.
- Save Point's ability will remove the heal counter from a monser, any lost abilities, and remove all status effects.
- If used on a summoned monster in conjunction with cards that return them to your hand, you can repeatedly play the summons for a low cost.
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Card History
- Dec 28th, 2003: Card released in Clash of the Webcomics.
- Feb 20th, 2004: Card fixed to work properly.
- Mar 15th, 2004: Card fixed to make ability usable.
- May 29th, 2004: Speed set to
.
- May 30th, 2005: Cost changed to
6 from
8. Ability changed to cost
6 on use instead of
8.
- Aug 21st, 2005: Card given a failure cost of
6.
- Mar 6th, 2006: Effect type changed to device from none.
- Jan 4th, 2008: Details in forum post
- Apr 28th, 2011: Details in forum post
Categories: Card | Effect | Device | Dizzier | Undizzier | Healer | Light | Clash of the Webcomics | ADVENTURERS!

