Quick Hit
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Quick Hit is an ability that allows a monster to avoid taking any damage if it destroys the other monster via combat damage while attacking, and the other monster does not have Quick Hit. This is denoted by an icon of a running person and speedlines in the upper-left corner of the cardart. Please note that Quick Hit does not apply when the monster is defending.
EKD Spybot 5000 (War-Quick) was the first card introduced to have Quick Hit. With the release of Mechanical Chaos several more monsters now have this ability.
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Cards with Quick Hit
- EKD Spybot 5000 (War-Quick)
- CK-3 Sword Dancer
- CN-20 Catapult
- Invisible Horror from Beyond the Stars
- TR-32 Variable (In Fighter Mode)
- Rust Dragon Lord (As a temporary status effect whenever an effect is destroyed)
- Tesla (VCH)
- moonfish
- Jirai no Ninja
- Adelina (Requires Allying 3)
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Cards which give Quick Hit
- Mechazor Three (Requires Allying 5, gives Quick Hit to Zors)
- Captain Navis (Gives Quick Hit to ships)
- Symbiotic Slime (Gives Quick Hit to slimes)
- The Creator (Effect) (Gives Quick Hit to robots)
- General Ko'near (Gives Quick Hit to elves)
- Ninja Monument (Requires 8 counters, gives Quick Hit to ninjas until end of turn, as a status effect)
- Chocolate Box (Can give Quick Hit to a monster for two turns as a status effect)
