Power
From CMC Wiki
Power is a resource type specific to a number of Mechanical Chaos cards. Some entities provide power, which in turn enables the use of cards which require power. All provided power is added to a single pool, and cards which require power simply need the total provided to be of a certain number - it is not used up, and a single provider can be used for multiple cards requiring power. The cheapest and simplest Power related cards are the power gens.
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Cards that provide Power
- Solar Panel (Provides 4)
- Plasma Pack (Provides 3)
- Fossil Engine (Provides 4)
- Gravity Pack (Provides 3)
- ZFF-90 Zeus (Provides 6)
- Nuclear Plant (Provides 4)
- Stellar Pack (Provides 3)
- Power Cell (Provides 2)
- Ultracell Battery (Provides 6 for a duration)
- Hydrogen Cell (Provides 14)
- Electric Company (Provides 8)
- Living Spark (Provides 2)
- Living Bolt (Provides 3)
- Column of Bernitia (Provides 3)
- Storm Fortress (Provides 6)
- Electrostatic Field (Provides 4)
- Zera (Provides 3)
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Cards that require Power
- Clockwork Paladin (Requires 4 for ability)
- MX-5 Stonehammer (Requires 7 to attack)
- Diamond Clockwork (Requires 2 to generate)
- Missilepod (Requires 4 for ability)
- Deadly Appliance (Requires 4 to attack)
- Dethstrik Eliminator (Requires 6 to attack)
- Dethstrik Eradicator (Requires 6 to attack, requires 14 for ability)
- Shadow Clockwork (Requires 2 to generate)
- ZFF-24 Hermes (Requires 7 to attack)
- ZFF-90 Zeus (Requires 14 to attack, requires 20 for ability)
- Stellar Clockwork (Requires 2 to generate)
- Thunderblade Takahe (Requires 24 to have Can't Defend, has extra attack according to your Power)
- Storming Hammerkop (Requires 2 to attack)
- Command Condor (Provides extra attack to your ships according to your Power)
- Carrier Rook (Requires 2 to gain mana with its ability)
- Dread Argentavis (Requires 7 for Spell Shield, requires 12 for +30 attack)
- Column of Bernitia (Requires 4 or 12 to generate)
- Tesla Coil (Requires 3, 10 or 19 to debuff attacking monsters)
