Mind Control Ray
From CMC Wiki
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Card Stats
| |
| Webcomic | |
| Antihero for Hire | |
| Card Art Link | |
| AFH Interlude 1 | |
| Debut Link | |
| AFH Interlude 1 | |
| --- | |
| --- |
| Card number 375 | ||
| << 374 | 376 >> | ||
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| |||
| Cardart | |||
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Card Details
- This is created by Doctor Nefarious.
- Mind Control Rays aren't destroyed if their ability fails, so even if you aren't lucky enough to take control of a monster, if you can keep the Mind Control Ray alive, you can keep trying.
- Mind Control Rays can be used on your own turn to protect your monsters from
spells.
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Card History
- May 29th, 2004: Speed set to
. Card fixed to dizzy on failure.
- May 30th, 2005: Card fixed to have ability trigger 50% of the time instead of 51%.
- Feb 28th, 2007: Card changed to have target's modifier left in the empty monster slot and copied into the new monster slot, instead of only being left in the empty monster slot.
- Mar 1st, 2007: Card fixed to have target's modifier move into the new monster slot, instead of being left in the empty monster slot and copied into the new monster slot.
Categories: Card | Monster | Misc Monster | Random | Theft | Token | Dark | Clash of the Webcomics | Antihero for Hire

