Mana

From CMC Wiki

Mana is the mystic energy used in calling monsters, casting spells, powering abilities, creating effects, moving to locations, and anything missed that has a listed mana cost. In CMC mana costs are denoted by some combination of the three color symbols with a number after each one. The three color symbols are Dark Mana for Dark mana, Light Mana for Light mana, and Grey Mana for Gray mana.

Mana naturally generates at a rate of Dark Mana1Light Mana1Grey Mana1 per turn. Other ways of getting mana include playing Generators, mana Sources, mana-giving spells (like Sunflare), mana-giving abilities (such as that of the Time Waster). Mana carries between turns.

Some cards just set mana to a specific value. Examples include Mana Explosion (all values set to 10 for both players) and Feedback (all values set to 0 for target player).

Certain cards have abilities which use a player's mana as a variable in their effect:

The Feedback card when self-targeted used to give negative mana, which revealed some about the way mana and spells are treated. This has since been fixed. Point one in the list below is likely now false.
1. When using something first the check to see if the player has enough mana is run, then whatever the mana is being used for happens, then the mana cost is deducted. If the cost were deducted first than the player would end up with mana of every color. Instead, they end up with Dark Mana0Light Mana0Grey Mana -15.
2. Cards have a hidden "cost" of 0 mana of whatever types a card doesn't have a listed cost for. This is shown by the fact that it is impossible to play any cards while having negative mana.