Making avatar parts

From CMC Wiki

This is an article detailing general guidelines on how to create and submit your own avatar parts.

Contents

File Format

Blank template file
Blank template file

Avatar parts are kept in 60x95 RGBA (supports an alpha or transparency channel) png files.

  • 60 pixels width
  • 95 pixels height
  • 24 or 32 bit color
  • RGBA format .png

Instead of manually setting the graphics editor to save the file with these settings, you can simply open an existing avatar part, or the blank template file.

Graphics Editors

GIMP

GIMP (GNU Image Manipulation Program) is a popular graphics editor for ad-hoc artwork, because it can be easily and legally obtained for free. It's not a brilliant editor - it's easy to lose parts of the GUI and it crashes frequently, amongst other problems - but then you get what you pay for. It is suitable for making avatar parts, if you don't already have something better.

Paint Shop Pro

Corel Paint Shop Pro is a (relatively) cheap and popular graphics editor. Version 7 supports alpha channels through the use of masks, but I'm not sure how. Later versions might have better support?

Photoshop

Adobe Photoshop is the market leader of graphics editors and considered by most who have it to be the best. It's expensive though. Also, I've never used this, so I don't really have a clue about it.

MS Paint

MS Paint comes by default with the installation of Windows. It is an incredibly simple and easy to use graphics editor. However, it does not support alpha channels and is therefore mostly unsuitable for making avatar parts. It could theoretically be used for making background type parts, as they don't require transparency - however the limited range of tools available makes it a poor choice still.

General Guidelines

An avatar part at 4x zoom. The t-shirt on the left uses no transparency and leaves jagged pixel edges, while the one on the right uses transparency for a smoother, more natural effect.
An avatar part at 4x zoom. The t-shirt on the left uses no transparency and leaves jagged pixel edges, while the one on the right uses transparency for a smoother, more natural effect.

Before starting

  • Don't go blatantly plagiarising other sources. There's a reason we don't have a Buster Sword and a Darth Vader suit.
  • Feel free to take inspiration from more generic ideas though. It's not like anyone holds the copyrights to spiky yellow hair.
  • Don't use another person's avatar parts as a basis for your own, unless you have their permission.
  • Don't make anything that could be considered offensive.
  • Delete your shortcut to MS Paint. Seriously, never use it again.

While making the parts

  • Save often (especially if using GIMP - it crashes a lot), in separate files, in case mistakes are made that can't be easily remedied.
  • When saving an incomplete avatar part, save in the program's lossless file format. This will keep all layers, vectors, produce no artifacts, and will in general be more easily editable.
  • Draw in 2x or 3x size, then do a linear or cubic resize down once you're finished. This will help remove unwanted pixelly edges.
  • Try keeping other avatar parts (ie a base body set) on a different layer to use as a guide (delete afterwards).

After you're done

  • Don't save the colors of transparent pixels (this should be an option).
  • Don't use any compression methods (the filesize is small enough as is). This is very important, as compression can ruin an otherwise great avatar part.
  • Don't submit loads of paletteswaps of the same part. One or two is plenty in most cases, unless the part proves hugely popular.
  • Don't get annoyed if your submission doesn't get accepted. If you don't feel the reason is obvious, feel free to ask why the part was rejected.

Where to send them

Basically, either C-Mail, e-mail or PM masamunemaniac your submissions. Photobucket can be used as a free host for your images.

Please also mention with your submission the layer the part goes on, a suggestion name, and what your CMC username is (it's not always obvious from your e-mail address).