Entrenching
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Entrenching is an ability which prevents enemy monsters from attacking it in combat. That is, monsters with Entrenching cannot be attacked directly by other monsters. This is denoted by an icon of a tower in the upper-left corner of the cardart.
The first card with Entrenching was Gildward (VCH).
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Cards with Entrenching
- Kelar Shadow (As a temporary status effect each round after the first)
- Skyrian Soldier
- Gildward (VCH)
- Invisin
- Mount Mason
- Melrak Spellsieger
- Shade Dragon
- Aka
- Wizard (War)
- Jack Hologram
- Drecker (War)
- Gildward (War)
- Tsukeawase
- Starship Blockade
- AN-52 (War)
- Eternion (War)
- CK-66 Ninjitsu
- Invisible Horror from Beyond the Stars
- Dethstrik Talon (While Face Down)
- Dethstrik Cruiser (While Face Down)
- EY-12 Spy Satellite
- EY-40 Censor Station
- EY-554 Comms Satellite
- moonfish
- Jirai no Ninja (While Face Down)
- Bren Burrows (As a temporary status effect when her activated ability is used)
- Kobalos (On odd-numbered rounds)
- Orthrus (While Face Down)
- Carrier Rook (Requires Allying 6)
- Jimmy Emiliani
- Rocket Knight (50% chance each turn, as a status effect)
- Zera
- Paradoxical Form(s?)
- Magma Tortoise
- Kitsune Paragon (Some of its second forms)
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Cards which give Entrenching
- Spacewarp Drive (Gives Entrenching to attached monster)
- Ninja Monument (Requires 4 counters, gives Entrenching to ninjas until end of turn, as a status effect)
- Chocolate Box (Can give Entrenching to a monster for two turns as a status effect)
- Lieutenant Sterling (Gives Entrenching to your monsters as they enter play, for a round as a status effect)
- Kaivuri (Gives Entrenching to a kurja for two rounds, as a status effect)
- Choran Barracks (Requires Allying 3, gives Entrenching to your soldiers as they enter play, for a round as a status effect)
