Dramatic Entrance

From CMC Wiki

This card was released in a Voucher set along with Shadehawk and Crossroad.

Card Stats

Dramatic Entrance
Webcomic
Antihero for Hire
Card Art Link
AFH Phase 5 Chapter 2
Debut Link
ADVENTURERS! #485
Reference Link
AFH Preview Comic #4
Card number 726
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Rarity
1
Buy
2000
Sell
1
Stores
Search

Cardart

Card Details

  • Essentially an S Speed speed undizzier for a newly played monster, it is almost impossible to prevent the Speed Summon of the played monster likely following the play of Dramatic Entrance.
  • It's also essentially free when used in conjunction with a grey monster and can be used on Spell Shield/Ability Shield monsters.
  • This effect is destroyed whenever a monster comes into play on either side, regardless if it already has Speed Summon or not. Thus, one way to prevent the opponent from utilizing it is to play a monster before they do. To do so requires an S Speed speed spell or ability that can generate a monster. Many monster creating effects are capable of doing this, but as the opponent will be expecting this (and you might not be expecting the Dramatic Entrance), it is unlikely that you will win the Clickwar.
  • Multiple Dramatic Entrances will have their ability stack when reducing the mana cost.
  • Combined with Kel'Sor Elflands, you can play a monster for a net of 2Grey Mana less, as well as have it undizzied. For example, you could play a Dramatic Entrance for Grey Mana1 (-1 from KE), and then a Winged Golem for Grey Mana3 (-1 from KE, -2 from DE), which totals Grey Mana4 instead of the normal Grey Mana6.

Card History

  • Jan 17th, 2006: Card fixed to affect opponent's monsters, to correctly destroy itself, to not reduce the cost of effects, and to correctly reduce the cost of monsters.
  • Mar 1st, 2007: Cost-affecting abilities changed to work correctly when multiple are in play.