Dizzy-lock
From CMC Wiki
Dizzy-lock (Also colloquially known as block-dizzy or double-dizzy) is a status effect applied to an entity. On the owner's Draw Phase, the entity will not undizzy naturally, but will lose the dizzy-lock status. An entity that is dizzy-locked, but undizzy, can still use any activated abilities, attack, or defend.
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Cards which dizzy-lock themselves
| Slime Cannon | |
| Agent of MANTIS (VCH) | |
| Reckless Abandon (Clash) | (20% chance at the end of turn) |
| Wild Goose Ninja | (25% chance when using its ability) |
| Angel Trumpet | |
| Baron Diamond (War) | |
| Rembrant | |
| Rabble-Rouser (War) | |
| Sparks (VCH) | |
| Pyroticipation Award | |
| EMP Emitter | |
| Orbital Cannon | (At the end of turn) |
| Dethstrik Salvager | |
| Chroniton Gun | |
| Secret Asteroid Base | |
| Ampire | |
| Terror Misu | (When it enters play) |
| Holy Knight | |
| The Sleepy Warlord | (At the attack phase) |
| Kurj Tunneler | |
| Steamroller | (When it enters play or uses its ability) |
| Scorching Lens | |
| Smelting Plant | |
| Lunar Panel | |
| Year Ate Cake (Y8) |
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Cards which dizzy-lock other entities
| Tanuki Trophy (3rd) | (Gives it to all attacking statues) |
| Blizzard Aftermath | (Gives it to monsters when they comes into play) |
| Wild Goose Ninja | (25% chance to give it to target monster with its ability) |
| Archangel Dominic | (Gives it to all other monsters during Draw phase) |
| Shining Dragon | (Gives it to monsters that it damages) |
| Scorpion | (Gives it to monsters that it damages) |
| Slime Dragon | (Gives it to dizzy monsters with its ability) |
| Flying Glowing Fish | (Gives it to Heroes and undizzies them with its ability) |
| Super Freezeplay DX | (Gives it to monsters) |
| Ramjet Arms | (Gives it to Heroes and heals them when they dizzy) |
| AN-52 (War) | (Gives it to attacking monsters with its ability) |
| Tokumei | (Gives it to entities with its ability) |
| SP-39 Arachnid | (Gives it to monsters that it damages, with Allying 7) |
| Tractor Beam | (Gives it to entities with its ability) |
| Stellar Distances | (Gives it to all attacking monsters) |
| Lightning Elemental | (Gives it to monsters that it damages) |
| Ofuda | (Can dizzy-lock non-clerics and demons that it's attached to) |
| False Directions | (Gives it to the next opponent's monster played) |
| Storm Elemental | (Gives it to target dizzy monster) |
