Decoying
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Decoying is a passive ability of entities that forces all spells and abilities able to target that entity type (either monsters or effects) to only target entities with Decoying. This is denoted by an icon of a wooden duck in the upper-left corner of the cardart.
- This even includes those that cannot even target it due to restrictions in the ability (for example, only targets controller's monsters like with Slime Wall).
- If multiple entities have the Decoying ability, such spells and abilities can target any of those with the Decoying ability.
- Non-targeting spells and abilities, such as Fury of Heaven, are not affected by Decoying.
- Spells and abilities that target both monsters and effects, such as Fire The Main Cannon!, are not affected by Decoying.[needs testing]
- This ability does not prevent spells that are already targeting other entities. Thus you cannot bring into play a monster with Decoying to act as a sort of counterspell.
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Cards with Decoying
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Cards that give Decoying
- Admiral Mansfield (Gives Decoying to ships)
- Lightning Rod (Gives Decoying to attached monster)
