|Phew, finally got this up.|
Sorry for the delays, those of you following on the forums, but finally it's here! And we've got a lot to go over, so listen up.
Firstly, we've finally got rid of our tournament card backlog (that's both participation awards and actual trophies, for those paying attention)! There's no art, sadly, but they're out (or at least they're being handed out as we speak, since there's a lot of them). Go forth and be merry, or just look at the next post for more details.
Secondly, we've got a balance update for you all, down at the bottom of the post.
Thirdly, and most importantly, effective immediately no more work will be done on 1.0 that isn't also 2.0 work. What does this mean? Well, I've got a longer post over here (which also goes into more detail about what 2.0 is, for those interested), but the short version is no more new cards of any sort (we may break this one rarely, but don't expect much, sorry), no more balance council (go here if you'd like to give your input on how balance should be handled for the rest of 1.0), no more major tournaments (though player run ones are still fine, though any participation awards handed out, if any, will be reprints), and no more events. NGC is still going to happen at some point, because that's an important part of 2.0, but outside of that and csc changes (bug fixes and balance updates), we won't be working on 1.0 anymore. This isn't a decision we made lightly, but it was ultimately what we determined would be for the best.
Now we're not taking the game down or anything, just we won't be adding content. So do feel free to keep playing as much as you like. Besides, we just released some cards for you to muck around with, so you've gotta stick around for those, right? Speaking of, if anyone wants to open their trophies up for crafting, let us know and we'll do that at the very least.
That being said, I wouldn't be surprised if a few of you did want to leave until 2.0 comes out. If you're one of those people, or even just one of the people who drops by just every now and then, drop masa or me a PM with your e-mail to be notified when 2.0 is ready. Be sure to specify whether you want to be notified of any 2.0 betas, or if you just want to be notified when 2.0 is officially live and not just in beta.
And that's it folks. We're not going anywhere, and hopefully we'll get NGC (and 2.0) out to you sooner rather than later, but there's still a lot of work left to be done on both. See you on the forums!
NPC (Prime): Cost increased to 2 cost (+1), Sac value decreased to 0 (-1), stats increased to 0/30 (+0/+20)
Magic Eight Squall: Ability changed to give own monsters +X/+Y and opponent's monsters -X/-Y where X and Y are random between -10 and 20 (changed From -20 to 20 to target monster)
Save Point: Ability cost decreased to 3 (-1)
Remembrance: Cost increased to 2 (+1), failure cost removed (discard a card as part of resolution, not a cost).
NPC (Clash), all: Cost increased to 2 cost (+1), Sac value stays the same (1), stats increased to 0/20 (+0/+10)
Slime Traveller: Cost increased to 3 (+1), ability cost increase to 3 (+2), stats increased to 30/30 (+20/+10)
NPC (War): Cost increased to 2 cost (+1), Sac value stays Zero, stats increased to 0/30 (+0/+8)
Bouquet: Cost increased to 222 (+111), given a maintenance of 20 health
Replibot Hive: Ability cost increased to 11 (+11)
Replibot: Cost increased to 11 (+11), stats increased to 20/20 (+10/+10), ability changed to spike all owner's replibots (from dizzying all replibots regardless of owner), Failure cost changed to only destroy self (from destroying all owner's replibots).
Elemental Transmogrification: Name change to Elemental Transmogrification (from Elemental Aura), card type changed to spell (from monster), ability changed to "Obliterate target monster you control , then gain a random fire, wind, water, or earth elemental with 15+5X attack/life, where X is the target's casting cost" (from something even more complex and bad)
Surrounding fog: Removed from game and replaced with Fog Elemental
Fog elemental: Replaced Surrounding Fog as a card, colour change to Light-Grey (from tricolour), cost increased to 35 (-1 +23), sac increased to 26 (+26), stats increased to 45/45 (+30/+0)
Roast Chestnut: Ability changed to target a player, dealing 18 damage to that player then they draw a card (from being untargeted and affecting only owner), speed decreased to (from )
Verdant Kodama: Dark location ability changed to always destroy damaged monsters (up from 50%)
Knightmare: Stats increased to 55/45 (+0/+5)