Attacking monsters take 14 damage and lose 14 attack until end of turn
3
3
3
Zero
Ninja no Niji
Call spirit ninja
Draw phase: This gains +/+ until end of turn End turn: Gain
47/47
4
5
Kurj Infantry
Call kurja soldier
The Kurja almost always had something to defend their tunnels against, be it magmites, elementals or the salamanders
41/31
3
5
Kurj Earthshaper
Call kurja mage
Your monsters have +11 attack on defence Soil is her power!
16/30
6
8
Kurj Earthrender
Call kurja mage
Your monsters have +30% attack on defence Opponent's attacking monsters can't use their activated abilities
30/50
3
Collapsed Mineshaft
Move to Location
Monsters cost twice as much mana Non-token monster is played: Move to Plains
4
3
Feathered Duster
Call bird
After attacking: Dizzy all opponent's entities Feathers preened, dust is cleaned; feathers messed, dust in excess
30/40
3
2
Falcon
Call bird
Focus Falcons are one of the fastest bird known to Iridith ornithologists
25/30
6
4
Falcon Captain
Call bird
Birds you control do not dizzy after attacking
32/50
6
V Formation
Cast Spell
Undizzy birds and ships you control gain +10 attack until end of turn, dizzy birds and ships you control are undizzied
4
5
Rust Elemental
Call elemental
Damages a monster: It loses half of its attack and this gains +5 attack Trashes to trashes, Rust to rust!
15/40
6
Zero
Tempest Elemental
Call elemental
Speed Summon, Fleeting Combat resolution: All opponent's monsters take 15 damage
30/30
6
7
Mental Elemental
Call elemental
Has extra attack equal to cards in hand x7 Draw a card
E=mc^2 E=mc^2
7/42
6
7
Elementalry School
Create building
Elementals you control have +3 attack per elemental you control Topdeck an elemental
10
10
10
3
3
3
Calamity Hydra
Call dragon
Damages monster that is- Non-: Enemy discards Non-: Heal this Non-: Enemy loses 33 health Target monster takes 33 damage
99/99
7
9
Dragontamer Feywarden
Call fairy paladin + dragon
Focus Has +30 attack on defence Target attacking monster attacks this instead (If free to defend)
20/60
3
Enkindling Flask
Cast Spell
Target monster takes 15 damage, and if it is an kurja, mecha or mage, it gains 40 attack until end of turn
7
7
Fruit Bowl
Create food
Destroy this: You and your monsters each gain 120/(X+1) health or life, where X = the number of monsters you control
1
Zero
Temporary Agency
Create building
Speed Summon, Fleeting 6 Create a Temporary Character in target empty monster slot, it gains 255 markers and is undizzied
6
8
Cruel Oni
Call demon
Damages a damaged monster: Destroy it
60/40
3
3
Pine Samurai
Call samurai
This has 30 attack (Unaffected by changes to base or temp attack) Damages a monster: Its attack is set to its default
30/30
6
3
Bamboo Samurai
Call samurai
This has double attack "Be as the bamboo, strong and flexible at the same time"
30/30
5
2
8
Grogswiller Oni
Call demon pirate
Destroys a non-token monster: Grogswiller Oni is dizzy-locked, then you lose 2 (or all of your if you don't have enough) "Victory calls for a drink!"
80/65
5
2
2
2
Bushi-tailed Kitsune
Call fox youkai samurai
This has +10 attack for each status out of poison, caked, spiked, unstable, glue, and burn that any opponent's monsters have "She entails doey-eyed iaido"
26/72
2
4
1
5
Pathwinder Kitsune
Call fox youkai
Sneaking: Grey, Limit: 1 Target attacking monster attacks the player directly instead
26/41
4
4
Zero
Four Gods' Sake
Create food
Destroy this: Target monster gains 75 attack, and is dizzied if it is not a god or a spirit
2
Warding Bolt
Cast Spell
Target attacking monster takes 35 damage
8
10
Knightmare
Call undead soldier
Attacks: opponent's dizzied monsters each take 15 damage
55/45
8
10
Frenzied Masses
Call horror
Attacks: Your horrors gain +12 attack and Can't Block permanently Their rage is contagious
55/50
6
Shoreline Bombardment
Cast Spell
Destroy target effect, then its controller puts X cards from the top of his or her deck into his or her graveyard where X is the number of pirates you control
4
Iai Strike
Cast Spell
Target monster gains Quick Hit until end of turn and is undizzied if a dizzy samurai
5
6
Redleaf Kodama
Call plant spirit
Locations cost + : If the location is only- : Target opponent's monster gains poison +3 : Dizzy target opponent's monster : Spike target opponent's monster